There are some things I'd like to point out here, first, the visuals of the game are very apealing (from my point of view) except for the game over screen, which, I think needs to be worked on a little...
Whatever I'mm about to say aims at improving this game and your game maker skill, in all modesty as a begginner myself, so please accept my criticism, also I can understand that you may have lacked of time during the jam, so feel free not to read my comment lmao.
But even though the combat system is pretty classic, I think it looks like it lacks a lot of features that are very important, for example there is no way to go back qfter chosing an action, there is no display of magic (which I think exists, given that I can't seem to cast a fire ball).
It would have been nice to have a small animation to indicate that the spell cannot be cast, or an animation of damage taking. Talking about animation, I think the pivot of your character's sprite was a little off, resulting is a weird way of turning back on the map.
An advice I will give you, is to inclute a little story telling in the game, in the start or as elements in the world, cuz I didn't really get why I was doing what I was doing until I read what was on the game's page, even for a jam, I think you should have gave a clue in the game.
one more thing : "turn-based rpg inspired by zelda" ? I haven't played all the zelda games but which one is turn_base ?